Examples of Gaming Microtransactions—From Acceptable to Evil
Gaming has transformed enormously over the years, evolving from simple pixelated graphics to mind-blowing 3D graphics, and its business models have undergone some significant transformations too. One of these new business models is gaming microtransactions, which has gained popularity in recent years. While some avid gamers love the idea of microtransactions, others feel it is an evil practice. Here is an overview of different types of gaming microtransactions, from acceptable to evil.
Acceptable
Convenience microtransactions are considered acceptable by many gamers. These microtransactions are purely voluntary and usually intended to save the player time. Examples include buying extra lives, customizing characters, obtaining unique skins or costumes, or unlocking levels. Gamers who do not mind spending the extra money get to enjoy these conveniences without feeling like they are hindering their gaming experience.
Expansions and downloadable content (DLC) are also considered acceptable. These are usually customized content that enables players to get more out of their games after completing the baseline version. For example, a DLC could provide an additional story ending or new weapons to upgrade and enhance gameplay.
Borderline
Gambling microtransactions, also known as loot boxes, lottery systems, or gacha, have lately gained some negative criticisms. In this case, gamers can buy boxes containing randomized virtual items or rewards that may or may not enhance gameplay. While some argue that the thrill of the randomized reward system makes the game experience more fun, others feel it encourages addictive behaviors similar to online gambling.
Pay-to-win microtransactions have also raised some concerns. In this case, gamers can buy items or powers that give them an unfair advantage over other players. This microtransaction system takes away the rewarding experience of engaging in a game since the player no longer needs to put in any effort to excel.
Evil
Finally, the evil gaming microtransactions are those that heavily rely on monetization, blatantly promote spending and sometimes manipulate players to spend more. Games that intentionally frustrate players or give gamers an incomplete experience without spending money, known as “squeeze the player” mechanics, are the most notorious examples. These games may require players to spend real money to unlock basic features or get stuck on an impossible level until they make a purchase.
Another example of evil gaming microtransactions is hidden fees or subscriptions. In this case, gamers might think they are only spending a few bucks on extra lives or skins, but later find out that they are being charged for subscriptions or other unexpected fees.
The Bottom Line
Gaming microtransactions are here to stay, but it is essential to understand what types of microtransactions are acceptable and those that cross the line into an unethical practice. A gamer must weigh the benefits of purchasing gaming microtransactions against the potential pitfalls. In this way, they can enjoy their gaming experience without feeling cheated or frustrated.