Author: Matthew Lynch
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5 Things That Parents Should Know About Children and Screen Time
As the debate continues about the effects of screen time on kids, parents need to educate themselves. Screen time is simply the act of watching tv, ... -
Edtech Startup Cybersecurity: 7 Tips for Keeping Your Company Safe
Startup entrepreneurs tend to suffer from a bevy of misconceptions. For example, you might think that if you work hard, success will definitely come; you might ... -
Need to Get Your Edtech Startup’s Cash Flow in Order? You May Want to Consider Invoice Factoring
One of the things that can stress out any edtech startup founder is cash flow, especially when it comes to waiting on people to pay their ... -
18 Ways to Manage Your Kid’s Screen Time
Screens and other technologies are such a major part of modern life and culture. I mean, the entire world runs on technology. As a parent, this ... -
3 Apps to Empower College Students’ Study Skills
One of the most essential skills for college students to develop to succeed is their study skills. Studies have shown that procrastinating and cramming the night ... -
5 Movie Making Apps for Student Projects
How many of us remember watching educational videos in school? How many of us remember having to perform as a group in front of the class? ... -
How to Find a Balance between Teaching and Technology
Not all educators are won over by the bells and whistles that come with edtech. Many teachers feel threatened by technologies that aim to “replace them,” ... -
Reading: How to Teach it in the Digital Era
Reading has always been an invaluable skill. Not only does it influence how we interact with the world but it is still the medium by which ... -
How to Teach with Your iPhone: Apps to Use in the Classroom
Many schools support a Bring Your Device (BYOD) policy for teachers. Other schools provide products like iPads and iPhones for teachers to use in their classes. ... -
How to Use Augmented Reality in Education
Pokémon Go did two things for society; introduced us to the capabilities of augmented reality (AR) and showed us how much adults enjoyed catching virtual animals. ...







