Tag: STEAM
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The Ten Characteristics of Teachers Who Successfully Use EdTech
Technology is changing the landscape of teaching and learning. Textbooks are being phased out, makerspaces are becoming increasingly common, and communication between teachers and students has ... -
3 Apps to Empower College Students’ Study Skills
One of the most essential skills for college students to develop to succeed is their study skills. Studies have shown that procrastinating and cramming the night ... -
5 Movie Making Apps for Student Projects
How many of us remember watching educational videos in school? How many of us remember having to perform as a group in front of the class? ... -
How to Find a Balance between Teaching and Technology
Not all educators are won over by the bells and whistles that come with edtech. Many teachers feel threatened by technologies that aim to “replace them,” ... -
Reading: How to Teach it in the Digital Era
Reading has always been an invaluable skill. Not only does it influence how we interact with the world but it is still the medium by which ... -
How to Teach with Your iPhone: Apps to Use in the Classroom
Many schools support a Bring Your Device (BYOD) policy for teachers. Other schools provide products like iPads and iPhones for teachers to use in their classes. ... -
How to Use Augmented Reality in Education
Pokémon Go did two things for society; introduced us to the capabilities of augmented reality (AR) and showed us how much adults enjoyed catching virtual animals. ... -
How to Use E-Portfolios in the Classroom
Students have made portfolios for classrooms of various kinds for many reasons over the last few decades. In the past, the teacher was the only person ... -
Ten Apps to Help Students Develop Writing Skills
Communication skills are of vital importance in the world today. With an increasingly reliance on technology, teachers sometimes fear that students are losing the art of ... -
Virtual Reality Could Change the Way Students Learn
Virtual Reality (VR) is changing the way people see the future. As with video games emerging into the classroom in the early 2000s, this new technology ...








