The Tech Edvocate

Top Menu

  • Advertisement
  • Apps
  • Home Page
  • Home Page Five (No Sidebar)
  • Home Page Four
  • Home Page Three
  • Home Page Two
  • Home Tech2
  • Icons [No Sidebar]
  • Left Sidbear Page
  • Lynch Educational Consulting
  • My Account
  • My Speaking Page
  • Newsletter Sign Up Confirmation
  • Newsletter Unsubscription
  • Our Brands
  • Page Example
  • Privacy Policy
  • Protected Content
  • Register
  • Request a Product Review
  • Shop
  • Shortcodes Examples
  • Signup
  • Start Here
    • Governance
    • Careers
    • Contact Us
  • Terms and Conditions
  • The Edvocate
  • The Tech Edvocate Product Guide
  • Topics
  • Write For Us
  • Advertise

Main Menu

  • Start Here
    • Our Brands
    • Governance
      • Lynch Educational Consulting
      • Dr. Lynch’s Personal Website
      • Careers
    • Write For Us
    • The Tech Edvocate Product Guide
    • Contact Us
    • Books
    • Pedagogue
    • Edupedia
    • The Edvocate Podcast
    • Terms and Conditions
    • Privacy Policy
  • Topics
    • Assistive Technology
    • Child Development Tech
    • Early Childhood & K-12 EdTech
    • EdTech Futures
    • EdTech News
    • EdTech Policy & Reform
    • EdTech Startups & Businesses
    • Higher Education EdTech
    • Online Learning & eLearning
    • Parent & Family Tech
    • Personalized Learning
    • Product Reviews
  • Advertise
  • Apps
  • Tech Edvocate Awards
  • The Edvocate
  • P-20 Ed Careers

logo

The Tech Edvocate

  • Start Here
    • Our Brands
    • Governance
      • Lynch Educational Consulting
      • Dr. Lynch’s Personal Website
        • My Speaking Page
      • Careers
    • Write For Us
    • The Tech Edvocate Product Guide
    • Contact Us
    • Books
    • Pedagogue
    • Edupedia
    • The Edvocate Podcast
    • Terms and Conditions
    • Privacy Policy
  • Topics
    • Assistive Technology
    • Child Development Tech
    • Early Childhood & K-12 EdTech
    • EdTech Futures
    • EdTech News
    • EdTech Policy & Reform
    • EdTech Startups & Businesses
    • Higher Education EdTech
    • Online Learning & eLearning
    • Parent & Family Tech
    • Personalized Learning
    • Product Reviews
  • Advertise
  • Apps
  • Tech Edvocate Awards
  • The Edvocate
  • P-20 Ed Careers
  • After a Crisis, How Can We Help Students?

  • Product Review of PocketPhonics Stories

  • Product Review of Interactive Alphabet

  • Product Review of LetterSchool

  • Product Review of Easy Stop Motion Studio: Introduction to Animation

  • Product Review of Native Numbers

  • Product Review of Speakaboos

  • Product Review of Mystery Math Town

  • Product Review of MathCoach Interactive

  • Product Review of Motion Force

Early Childhood & K-12 EdTech
Home›Early Childhood & K-12 EdTech›Gaming in the classroom: what we can learn from Pokémon Go technology

Gaming in the classroom: what we can learn from Pokémon Go technology

By Matthew Lynch
April 7, 2017
22775
3
Spread the love

Amber McLeod, Monash University and Kelly Carabott, Monash University

Pokémon Go has already had over 100 million downloads since it launched in July. The Conversation

Despite its popularity, it has received significant negative media attention, with reports of people falling off cliffs, crashing cars and trespassing. The game has even been attacked for turning users into anti-social zombies.

Yet there could be more positive aspects to the phenomenon if we look past its entertainment value and the moral panic some have attached to it. For instance, how could we potentially harness this app, and the technology associated with it, to support education?

Pokémon Go is not the first augmented reality (AR) app, but it is by far the most popular.

Unlike virtual reality, which replaces or simulates reality, AR takes reality and adds something to it.

Bar codes, QR codes, Viewa – which allows readers to watch videos related to magazine content by scanning the page with their phones – and sound-recognition apps such as Shazam are all examples of AR that have been embraced by society.

QR codes are an example of augmented reality that has been embraced by society.
www.wikimedia.com, CC BY-SA

In education, AR has already been employed to make otherwise difficult concepts, such as the structure of DNA or the inner workings of the heart, more accessible.

We know that effective teaching is more than a teacher in front of a whiteboard disseminating information. Learning occurs through problem-solving, enquiry and by working collaboratively with teachers and peers in a student-centred approach.

Experiential learning pedagogy advocates involving all the senses in hands-on, practical education, integrating aspects of more than one discipline in the task and ensuring the learning incorporates student interest as well as developing skills such as creativity, communication and digital competence.

All these factors help students see the relevance of their education and keep them engaged and motivated. Apps like Pokémon Go could be used to advance this agenda.

Playing computer games can be seen as an opportunity to improve students’ academic performance, with studies reporting an increase in maths and science scores among regular players.

Gaming in the classroom

Game-based learning is another way popular digital games can be harnessed to teach 21st-century or enterprise skills in classrooms; even decisions about in-app purchases address financial literacy.

Minecraft, for example, has and continues to be used in classrooms to teach concepts such as deforestation, sustainability, communication, problem-solving and teamwork.

Popular video game Minecraft has been used in classrooms to teach concepts such as deforestation, sustainability, communication, problem-solving and teamwork.
Marco Verch/flickr, CC BY-NC-SA

Pokémon Go makes game-based learning even more accessible as it harnesses technology that the majority of people already have in their pockets.

Pokémon Go has a big fan base among school students and it is clearly keeping them engaged. It can be used as a stimulus for a wide variety of topics over a number of year levels. Pokémon Go is a pedometer, GPS, data collection and journalling tool, and requires maths skills to play. These features can be employed to link playing the game with student learning and the curriculum.

Some of the potential curriculum links are:

  • whole-class discussions of how the movement of tectonic plates has affected GPS readings in Australia (science, geography, English)
  • photographing both real insects and virtual Pokémon and then writing up Pokédex entries for the insects they have collected (science, media studies, ICT, English, art)
  • designing classification flowcharts for Pokémon as a lead-up to classification of animals (science, English, maths)
  • assigning students the job of Pokéstop tour guide (Pokéstops are often positioned in front of historical locations), requiring them to research and report on the history of the area (history, art, English)
  • framing maths problems around the data available for each Pokémon such as height, weight and strength. For example, if I have 3,700 stardust, what combination of Pokémon can I power up that will use up all my stardust? Or Asha’s house is 600m from school. The only time she plays Pokémon Go is as she walks to and from school every day. How many days will it take her to hatch a 5.0km egg?

Despite media reports to the contrary, there are many positive outcomes for Pokémon Go users. As a direct result of their involvement with the game, they are exercising and often engaging with others, discussing where to find rare Pokémon and co-ordinate lures.

While critics show photos of groups of people each staring at their own devices, anyone who has encountered a “Poképatch” (a group of players standing around a Pokéstop) will know that a lot of communication is taking place, with even “Pokédates” becoming a thing.

Looking at the Australian curriculum, the general capability priorities such as critical and creative thinking, personal and social capability and, of course, ICT, could also be taught using Pokémon Go as students manage their school and social lives, build relationships with others, work effectively in teams and make responsible decisions.

As this game is not played from behind closed doors, it even encourages conversations about personal safety. Discussions about the intersection between reality and the virtual world and digital etiquette are easy to imagine.

Blippar allows users to scan their environment, providing webpages and information when it recognises objects.
Ian Hughes/flickr, CC BY

There are already apps such as Blippar that allow people to use phones to scan their environment. The app recognises objects (such as your shoe, a phone, the Eiffel Tower) and instantly finds webpages that can provide more information (such as where you can buy it, how it works or its history).

Add that to existing technology such as Google Glass and you can imagine a world where students visit the zoo on a school excursion and have been asked to research an animal of their choice for a class presentation.

As Mia approaches the elephant enclosure, information about what she sees appears before her eyes. She looks at some carrots and data about how much food an elephant eats in a day appears. She turns her gaze to the elephant’s tusks, and a video about poaching plays. As she pulls her focus out to see the whole elephant, an interactive hologram of the animal floats before her eyes, allowing the student to explore features such as the elephant’s DNA or digestive system.

Content becomes immediate and relevant to students as they take charge of their own learning.

Apps, games and technologies such as Pokémon Go should be approached with an open mind as they offer many potential avenues to employ an engaging, student-centred approach to education.

Amber McLeod, Lecturer in Education, Monash University and Kelly Carabott, Assistant Lecturer, Faculty of Education, Monash University., Monash University

This article was originally published on The Conversation. Read the original article.

Previous Article

Duh! You Don’t Need Technology to Gamify ...

Next Article

How virtual reality technology is changing the ...

Matthew Lynch

Related articles More from author

  • Early Childhood & K-12 EdTechHigher Education EdTech

    Why YouTube Isn’t for Kids and What You Should Do

    July 14, 2020
    By Matthew Lynch
  • Early Childhood & K-12 EdTechFeaturedFresh

    How to Keep Digital Tools from Gathering Dust

    January 18, 2019
    By Matthew Lynch
  • Early Childhood & K-12 EdTechHigher Education EdTech

    Educational Technologies and Concepts that Every Teacher Should Know: Part IV

    June 15, 2016
    By Matthew Lynch
  • Child Development TechEarly Childhood & K-12 EdTechHigher EducationHigher Education EdTech

    How to Use Edtech to Help Your Students Bond

    March 7, 2018
    By Matthew Lynch
  • Early Childhood & K-12 EdTech

    How Schools Can Use Edtech to Combat Truancy

    April 5, 2018
    By Matthew Lynch
  • Early Childhood & K-12 EdTechHigher Education EdTech

    How to Teach with Collaborative Digital Textbooks

    August 2, 2018
    By Matthew Lynch

3 comments

  1. Anthony Nelson 14 April, 2017 at 15:09 Reply

    Based on years of research on gamification and learning. Many theories have come up that support or oppose incorporating the two. I must admit that this article has been an eye-opener to me personally as the benefits that come with using this type of technology are unmatchable and interesting to witness the whole story by experts in this field unfolding.
    Thanks for such an uplifting coverage.

  2. Mark Holtz 15 April, 2017 at 17:44 Reply

    I admire the skill and effort in writing these well-researched articles.Pokemon Go has been phenomenon to many kids and mostly students. Thanks for presenting such information on that light, the concise explanation has made it quite interesting to read.
    Keep them coming,

  3. Richard Campbell 8 September, 2017 at 05:12 Reply

    I think what we need are easier ways or less challenging ways for our students to create their own augmented reality experiences. Think of the potential for classrooms if students took ownership of their learning. I would love to see a DIY like experience with games like Pokémon Go!

Leave a reply Cancel reply

  • EdTech & Innovation

    EdTech Should Change the Way Teachers Teach

  • Assistive Technology

    4 Benefits of Virtual Labs

  • Higher EducationHigher Education EdTech

    What Will Higher Ed Hybrid Learning Classrooms Look Like?

Search

Login & Registration

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Newsletter

Signup for The Tech Edvocate Newsletter and have the latest in EdTech news and opinion delivered to your email address!

  • Recent

  • Popular

  • Comments

  • After a Crisis, How Can We Help Students?

    By Matthew Lynch
    May 21, 2022
  • Product Review of PocketPhonics Stories

    By Matthew Lynch
    May 20, 2022
  • Product Review of Interactive Alphabet

    By Matthew Lynch
    May 20, 2022
  • Product Review of LetterSchool

    By Matthew Lynch
    May 20, 2022
  • Product Review of Easy Stop Motion Studio: Introduction to Animation

    By Matthew Lynch
    May 20, 2022
  • 20 Top Virtual Reality Apps that are Changing Education

    By Matthew Lynch
    March 11, 2017
  • 7 Ways Technology Is Impacting Modern Education

    By Matthew Lynch
    March 4, 2017
  • Why Mobile Technology Enhances Instruction

    By Matthew Lynch
    December 14, 2016
  • 7 Roles for Artificial Intelligence in Education

    By Matthew Lynch
    May 5, 2018
  • Digital Literacy is the Most Important Lifelong Learning Tool

    By Matthew Lynch
    December 30, 2017
  • 4 Ways EdTech Companies Can Involve Faculty in Research - WGU Labs | Advancing Innovation in ...
    on
    May 17, 2022

    25 Ways that EdTech Benefits Teachers and Students

    […] EdTech products can ...
  • What is a professional learning network? - What Type Degree
    on
    May 16, 2022

    What is a Personal Learning Network?

    […] What is a ...
  • Digital Branding is Key for Everyone In Education | Edtech Magazine
    on
    May 15, 2022

    Tips To Conduct A Gap Analysis For Your LMS Marketing Strategy

    […] How do you ...
  • 7 Ways to Approach Financial Decluttering in Your Life - Amida Wealth
    on
    May 15, 2022

    The Best External Hard Drives Of 2022: All The Best Options For Backing Up Your Device’s ...

    […] and updating your ...
  • Top 18 g suite for education là gì mới nhất năm 2022 - tophoidap
    on
    May 15, 2022

    What is G Suite for Education?

    […] https://www.thetechedvocate.org/what-is-g-suite-for-education/ […]

EdTech Policy & Reform

  • Adaptive LearningCurriculum & InstructionDigital & Mobile TechnologyDigital Age TeachersEarly Childhood & K-12 EdTechEdTech & InnovationEdTech Policy & ReformInstructional Technology

    Exploring New Ideas: Student-Driven Remote Learning

    Spread the loveRemote learning is taking its toll on our students. They miss the social side of school. Not seeing their classmates or teachers is leading to nervousness, anxiety, and ...
  • Digital & Mobile TechnologyEdTech & InnovationEdTech Policy & Reform

    Implementing Education Technology by Pursuing Technology Education

    Spread the loveTechnology is used for many great things in our world. It’s a powerful tool when used correctly. As such, this powerful tool can be used to transform learning.  ...
  • EdTech Policy & Reform

    How Much Bias Is Okay in Your School?

    Spread the loveThe algorithm has proven itself to be a handy tool when it comes to solving education problems. It’s also not without bias.  You may be wondering how some ...
  • EdTech Policy & ReformFeaturedFresh

    Edtech Should Complement Good Pedagogy, Not Attempt to Replace It

    Spread the loveThe newest generation of edtech is downright amazing; it’s no wonder that various education stakeholders might be a little excited about its potential to transform education. However, edtech ...
  • EdTech Policy & ReformFeaturedFresh

    How to Teach Kids to Communicate in This Digital Age

    Spread the loveWhen even the youngest children are spending the equivalent of a full work day looking at screens, it is perhaps no surprise that parents are wondering how to ...

EdTech Startups & Businesses

  • Digital LeadershipEdTech Startups & BusinessesProduct Reviews

    Product Review of Collegix

    Spread the love This is a comprehensive ERP solution for colleges and universities that provides modular, totally integrated learners services, finance, HR, and advancement. Collegix provides online and offline workarounds ...
  • Early Childhood & K-12 EdTechEdTech Startups & BusinessesProduct Reviews

    Product Review of Discovery Education

    Spread the love Discovery Education is a big player in EdTech. The company has established itself as the leading provider of digital curriculum resources, digital content, and professional development for ...
  • EdTech Startups & BusinessesProduct Reviews

    Product Review of AptaFund

    Spread the loveAptaFund is a business management software that provides essential functions to educational institutions, such as web access to educators, parents, and learners. It allows elementary schools and other educational ...
  • EdTech Startups & Businesses

    Understanding the Fundamentals of a Sales Script in Your Customer Interaction Journey

    Spread the loveSales scripts are crucial to any business and can be the main difference in achieving the set targets. A well-written sales script that factors in customers from different ...
  • Digital & Mobile TechnologyEdTech Startups & BusinessesTeachers

    Top 5 Things to Consider When Designing an LMS

    Spread the loveCovid-19 has changed many things in our world, and education is one of them. More students lean toward using online schooling. Therefore, learning management systems (LMS) are becoming ...

Digital Equity

  • Digital & Mobile TechnologyDigital EquityDigital Literacy

    Teaching Learners Digital Content Creation Skills

    Spread the loveContent curation is nothing new and has always been a coveted skill. It has been this way for hundreds of years — think of art galleries, museums, or ...
  • Digital & Mobile TechnologyDigital EquityEdTech & Innovation

    Promoting Online Access With Hotspots, Laptops, and Planning

    Spread the loveWhen becoming a leader in the field of education, it is important to consider equity. Some students may not have access to devices or the internet from their ...
  • Digital EquityDigital Leadership

    How Can You Assess the Tech Needs of Your Students Outside of School?

    Spread the loveToday, I received an email from the middle school principal in Los Angeles. She explained to me that the school that she ran was in one of the ...
  • Digital Equity

    It Is Time for the Edtech Industry to Stop Denying Its Equity and Race Problem

    Spread the loveThe EdTech industry is dominated by white employees, white leaders, and white entrepreneurs. If you doubt this statement, just attend an Edtech conference. Admittedly, educators and others don’t ...
  • Digital Equity

    How OER Can Help Overcome the Higher Education Equity Barrier

    Spread the loveThe cornerstone of the American dream is the ability to succeed in life regardless of one’s family of origin. And, for most people, that requires a college education. ...

EdTech Futures

  • Adaptive LearningAssistive TechnologyEdTech FuturesInstructional TechnologyTeachers

    Will AI Replace Teachers?

    Spread the loveThrough the years, robots have taken over many jobs. First, they replaced horses and wagons and horses and plows, then they started to replace people. A few examples ...
  • EdTech FuturesHigher EducationHigher Education EdTechUncategorized

    The Future of Higher Education Must Avoid Returning to the Past

    Spread the loveColleges and universities can make higher education safer, smarter, and more accessible through automation and collaboration technologies – if they commit to it. Author: John Hulen, Director of ...
  • EdTech FuturesOnline Learning & eLearning

    IT Trends To Watch As Higher Education Moves Into a New Decade

    Spread the loveEdtech couldn’t have hoped for a better launch into the new decade than the push the industry received from COVID-19. Even the most tech-resistant institutions and individuals have ...
  • EdTech Futures

    4 Emerging EdTech Trends in 2022

    Spread the loveCovid-19 has not only changed education as we know it, but it has forced education technology (EdTech) to up its game. EdTech has been crucial since the start of this ...
  • Adult EducationEdTech & InnovationEdTech FuturesEducation LeadershipEducational LeadershipHigher EducationHigher Education EdTechThe Future of Education

    Education Technology and the Future of Higher Ed Leadership

    Spread the loveEducation Technology (EdTech) has had a more significant impact on education than anyone expected. Now its effects are reaching into the field of higher education. In this article, ...

About Us

Since technology is not going anywhere and does more good than harm, adapting is the best course of action. That is where The Tech Edvocate comes in. We plan to cover the PreK-12 and Higher Education EdTech sectors and provide our readers with the latest news and opinion on the subject. From time to time, I will invite other voices to weigh in on important issues in EdTech. We hope to provide a well-rounded, multi-faceted look at the past, present, the future of EdTech in the US and internationally.

We started this journey back in June 2016, and we plan to continue it for many more years to come. I hope that you will join us in this discussion of the past, present and future of EdTech and lend your own insight to the issues that are discussed.

Newsletter

Signup for The Tech Edvocate Newsletter and have the latest in EdTech news and opinion delivered to your email address!

Contact Us

The Tech Edvocate
5322 Markel Road, Suite 104
Richmond, VA 23230
(601) 630-5238
[email protected]

Follow us

Copyright © 2022 Matthew Lynch. All rights reserved.