Early Childhood & K-12 EdTech
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Personalization: The Next Big Edtech Trend
Over the past decades, education’s focus has become primarily fixated on high-stakes testing, funding that is tied to high-stakes testing, and teacher performance pay. ... -
Evaluating Technology Integration in Schools
Technology has become a staple in classrooms these days, both in K-12 and higher education contexts. Such a close relationship with technology has ... -
What are Voice-Based Personal Assistants Doing to Our Kids?
Alexa, Amazon Echo, Google Home, all artificially intelligent devices built to make human lives more efficient, and frankly, far more entertaining. There’s just one ... -
Three Considerations For eLearning Gamification
Like any form of online learning, the gamification of content, as a strategy, seeks to enhance the learning experiences of the students who use ... -
8 Unconventional Rewards For Your Gamified Online Learning
Your job when creating an online training course is to find the most effective way to both engage corporate learners and produce the desired ... -
3 Gamification Best Practices To Spark Student Attention And Ignite Interest
The needs of the student populace have changed rapidly over the past decade or so. Attention spans are shorter and intrinsic motivation is harder ... -
Boredom Is eLearning’s Worst Enemy And Gamification Is Its Solution
Boredom isn’t not having anything to do. For a wealth of eLearners, boredom is brought about by an overload of information at their fingertips, ... -
How Personalized Gamification Can Increase Learner Engagement
The addition of gamification elements to online learning courses has helped to boost learner engagement across the board. Mimicking game elements that users are ... -
Careful Tech Vetting Process Key To Safeguarding Student Data
The application of technology in the traditional classroom is no longer a novelty issue – it’s an expected part of the course curriculum for ... -
When Embedding Devices Into Your Curriculum, Focus On Active Screen Time
The use of devices, such as computers and mobiles in the classroom can have a wealth of positive effects on student retention and engagement. ...









