The Tech Edvocate

Top Menu

  • Advertisement
  • Apps
  • Home Page
  • Home Page Five (No Sidebar)
  • Home Page Four
  • Home Page Three
  • Home Page Two
  • Home Tech2
  • Icons [No Sidebar]
  • Left Sidbear Page
  • Lynch Educational Consulting
  • My Account
  • My Speaking Page
  • Newsletter Sign Up Confirmation
  • Newsletter Unsubscription
  • Our Brands
  • Page Example
  • Privacy Policy
  • Protected Content
  • Register
  • Request a Product Review
  • Shop
  • Shortcodes Examples
  • Signup
  • Start Here
    • Governance
    • Careers
    • Contact Us
  • Terms and Conditions
  • The Edvocate
  • The Tech Edvocate Product Guide
  • Topics
  • Write For Us
  • Advertise

Main Menu

  • Start Here
    • Our Brands
    • Governance
      • Lynch Educational Consulting, LLC.
      • Dr. Lynch’s Personal Website
      • Careers
    • Write For Us
    • The Tech Edvocate Product Guide
    • Contact Us
    • Books
    • Edupedia
    • Post a Job
    • The Edvocate Podcast
    • Terms and Conditions
    • Privacy Policy
  • Topics
    • Assistive Technology
    • Child Development Tech
    • Early Childhood & K-12 EdTech
    • EdTech Futures
    • EdTech News
    • EdTech Policy & Reform
    • EdTech Startups & Businesses
    • Higher Education EdTech
    • Online Learning & eLearning
    • Parent & Family Tech
    • Personalized Learning
    • Product Reviews
  • Advertise
  • Tech Edvocate Awards
  • The Edvocate
  • Pedagogue
  • School Ratings

logo

The Tech Edvocate

  • Start Here
    • Our Brands
    • Governance
      • Lynch Educational Consulting, LLC.
      • Dr. Lynch’s Personal Website
        • My Speaking Page
      • Careers
    • Write For Us
    • The Tech Edvocate Product Guide
    • Contact Us
    • Books
    • Edupedia
    • Post a Job
    • The Edvocate Podcast
    • Terms and Conditions
    • Privacy Policy
  • Topics
    • Assistive Technology
    • Child Development Tech
    • Early Childhood & K-12 EdTech
    • EdTech Futures
    • EdTech News
    • EdTech Policy & Reform
    • EdTech Startups & Businesses
    • Higher Education EdTech
    • Online Learning & eLearning
    • Parent & Family Tech
    • Personalized Learning
    • Product Reviews
  • Advertise
  • Tech Edvocate Awards
  • The Edvocate
  • Pedagogue
  • School Ratings
  • A Visitors Guide to Long Beach (CA), United States

  • A Visitor’s Guide to Fresno (CA), United States

  • A Visitors Guide to New Orleans (LA), United States

  • A Visitors Guide to Sacramento (CA), United States

  • A Visitors Guide to Lyon, France

  • JisuLife Ultra2 Portable Fan: A Powerful Multi-Function Cooling Solution

  • A Visitors Guide to Viña del Mar, Chile

  • A Visitors Guide to Århus, Denmark

  • A Visitors Guide to Bakersfield (CA), United States

  • A Visitors Guide to Aurora (CO), United States

Early Childhood & K-12 EdTechGamificationHigher Education EdTech
Home›Early Childhood & K-12 EdTech›3 Gamification Best Practices To Spark Student Attention And Ignite Interest

3 Gamification Best Practices To Spark Student Attention And Ignite Interest

By Matthew Lynch
March 3, 2020
0
Spread the love

The needs of the student populace have changed rapidly over the past decade or so. Attention spans are shorter and intrinsic motivation is harder to cultivate and maintain. The introduction of gamification elements to online learning modules and courses is a fantastic way to spark student motivation. The best part, though, is that such a spark could lead students to maintain their own motivation based solely on their internal desire to learn and assimilate knowledge.

Adding game aspects to non-game course elements is a great peripheral tool for online course administrators to jump-start student motivation. It’s impossible to force students to be motivated to give coursework their all. But, there is something to be said for using entertainment-reflective gamification strategies in order to stimulate student interaction that mirrors their activity playing online and mobile games.

With that being said, here are 3 gamification practices course administrators can use to ignite student’s interest in the subject matter and keep them coming back for more with intrinsic motivation propelling them forward.

  1. Make Learning A Journey Worth Undertaking

Unlocking student motivation isn’t a fail-safe process. Each learner has their own set of internal motivators and unique attention spans that are stimulated by certain aspects of coursework and not by others. 

One of the best ways to utilize gamification to reach the highest number of students possible is to introduce your subject matter and course elements in a way that turns the learning process into an epic journey worth undertaking.

Start off your course curriculum with low-stakes (or no-stakes) quizzes that assess a learner’s preexisting knowledge. Use little microlearning games to pique their interest straight away and correlate what they already know to what they are about to learn. Build an early gamification bridge to capture their attention and then watch their intrinsic motivation do the rest. 

  1. Turn Learning Into A Digital Easter Egg Hunt

One of the key motivators for student success has always been providing worthwhile course subject matter that both challenges them and rewards them for expanding their knowledge base to meet the challenge. 

From a gamification perspective, one way to augment this approach would be to intersperse helpful Easter eggs and hidden study/context clues in certain parts of the course that will help the student in future assessments (and study games).

Give them the keys to being a learning explorer. Allow them to play within a normally boring space of lectures and content retention. By giving them a space to move, learn, and explore, you can spark motivation and a desire to keep engaging in the course content.

  1. Tell A Story To Get Students Ready To Go

The best role-playing games open things off with an engaging story arc that sets the scene for where a player begins their journey.

This same approach can be used in online course structuring. Create an introductory video that engages students right away and gets them thinking about their coursework as the narrative of a good story.

Change certain terms in your course lexicon (such as assignments to challenges) to immerse students in the gamification and narrative of things, rather than the rigidity of a normal course. Get them to approach your class like a good story and they’ll keep reading (and playing) along at their own pace.

Concluding Thoughts

We all want our students to be engaged, and the best way to reach them may just be gamification. This helps their studying, and it also helps us as educators. Try out these three methods and choose the one that works best for you.

 

Previous Article

Boredom Is eLearning’s Worst Enemy And Gamification ...

Next Article

8 Unconventional Rewards For Your Gamified Online ...

Matthew Lynch

Related articles More from author

  • Higher EducationHigher Education EdTech

    How Medical Students Can Use Virtual Reality

    March 23, 2018
    By Matthew Lynch
  • Gamification

    Minecraft Animals Explained: Horses, Donkeys and Mules

    July 24, 2023
    By Matthew Lynch
  • Gamification

    What’s Pokémon’s Lavender Town Syndrome?

    July 6, 2023
    By Matthew Lynch
  • Early Childhood & K-12 EdTech

    Learning Takes to the Skies: How to Use Drones in the Classroom

    March 20, 2018
    By Matthew Lynch
  • Early Childhood & K-12 EdTechHigher Education EdTech

    Examining Edtech’s Responsibility to Students

    January 30, 2018
    By Matthew Lynch
  • EdTech NewsHigher Education EdTech

    Explainer: what it will take to make computer science education available in all schools

    September 13, 2016
    By Matthew Lynch

Search

Login & Registration

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Newsletter

Signup for The Tech Edvocate Newsletter and have the latest in EdTech news and opinion delivered to your email address!

About Us

Since technology is not going anywhere and does more good than harm, adapting is the best course of action. That is where The Tech Edvocate comes in. We plan to cover the PreK-12 and Higher Education EdTech sectors and provide our readers with the latest news and opinion on the subject. From time to time, I will invite other voices to weigh in on important issues in EdTech. We hope to provide a well-rounded, multi-faceted look at the past, present, the future of EdTech in the US and internationally.

We started this journey back in June 2016, and we plan to continue it for many more years to come. I hope that you will join us in this discussion of the past, present and future of EdTech and lend your own insight to the issues that are discussed.

Newsletter

Signup for The Tech Edvocate Newsletter and have the latest in EdTech news and opinion delivered to your email address!

Contact Us

The Tech Edvocate
910 Goddin Street
Richmond, VA 23231
(601) 630-5238
[email protected]

Copyright © 2025 Matthew Lynch. All rights reserved.