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How To
Home›How To›How to Play Carcassonne: 12 Steps

How to Play Carcassonne: 12 Steps

By Matthew Lynch
January 7, 2024
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Carcassonne is a classic tile-laying board game that has captivated players worldwide since its introduction in 2000. The game revolves around strategically placing tiles and meeples to create a medieval landscape, earning points based on roads, cities, fields, and other elements. If you’re looking to embark on this adventure-filled gaming experience, follow these 12 simple steps to learn how to play Carcassonne.

1. Set up the game: Start by placing the starting tile in the center of the table. Each player will choose a color and collect their respective meeple set.

2. Shuffle tiles: Mix all remaining tiles face down, creating a draw pile.

3. Draw a tile: A player begins their turn by drawing a tile from the draw pile.

4. Place the tile: The drawn tile must be placed in a way that continues already existing landscape features like roads or city sections. Tiles must connect logically with neighboring tiles.

5. Deploy meeples: After placing a tile, players decide whether to deploy one of their meeples onto that tile’s feature (road, city, field, or cloister). Players can only deploy meeples onto features that haven’t been claimed by other players.

6. Scoring: Players score points when specific features are completed:

– Roads: A road is completed when its endpoints connect to existing road segments or junctions. Each completed segment grants one point.

– Cities: A city is complete when it’s fully enclosed by walls with no gaps. Each tile and coat of arms within the city yields two points.

– Cloisters: If all eight surrounding tiles are placed around a cloister, the player who has claimed it scores nine points.

7. Retrieving meeples: After scoring points for completed features, players retrieve their meeples for future use.

8. Special rules for fields: Players can choose to place a meeple as a farmer in a field, connecting to adjacent fields on other tiles. Farmers are not removed from the board. They provide 3 points for every unique completed city they supply at the end of the game.

9. End of turn: After placing a tile, deploying meeples (if necessary), and scoring points, players conclude their turn, and the next player proceeds with Step 3.

10. End of game: The game ends once all tiles have been placed on the board. Incomplete features score partial points:

– Roads & Cities: Each tile in an unfinished road or city scores 1 point.

– Cloisters: Incomplete cloisters grant one point for each surrounding tile.

11. Final scoring of farmers: As mentioned earlier, farmer meeples are scored at the end of the game, providing 3 points for each connected supported city.

12. Winner declaration: The player with the highest cumulative score is declared the winner!

Mastering Carcassonne takes strategy and foresight but learning its basics is achievable with these 12 steps! Gather your friends and step back into medieval times as you dive into the thrilling world of Carcassonne!

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Matthew Lynch

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