Author: Matthew Lynch
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How Does Gamification Effect the Learning Process?
Education is any practice that constructively modifies the way we behave, think, and feel. We as humans always have the desire to learn, regardless of age. ... -
Is Sending Your Kid to Coding Camp a Good Idea?
At some point, most parents will have the opportunity to send their kids to camp. However, the idea of sending them to a coding camp is ... -
What Will EdTech Look Like in 100 Years?
Let’s take a look at the future and see how technology will improve education in the next 100 years. What will be the new innovations in ... -
Students Should Learn to Code Because it is the Language of the Future
Computers and software are taking over the world. Programming is now required in many jobs, and most students have free access to PCs, laptops, tablets, and ... -
9 Edtech Tools to Try
*The Tech Edvocate is pleased to produce its “Best of the Best” resource lists. These lists provide our readers with rankings for edtech related blogs, twitter ... -
Teach Kids to Code and Secure Their Future
Children today are raised in a world surrounded by technology. Computers, tablets, and smartphones are part of their daily lives since birth, and technology will likely ... -
How to Create a Makerspace in any Space
Makerspaces are spaces for hands-on interactive learning. These spaces have become popular in many communities, schools, and libraries due to their emphasis on creative learning and ... -
10 Trends That Are Reshaping EdTech
Trend usually implies that something is short term, like a one-hit wonder on the radio, but when we talk about educational technology, these trends are here ... -
10 More Educational Technology Concepts Every Teacher Should Know About
In a previous article, I showcased seven must-see educational technology concepts that teachers must stay abreast of to become more effective educators in the digital age. ... -
Assistive Technology: A Necessity for Student Success
At its core, the American educational system is about democratization of knowledge for all students, regardless of their circumstances. In 2011, 22 percent of non-institutionalized adults ...







