The Tech Edvocate

Top Menu

  • Advertisement
  • Apps
  • Home Page
  • Home Page Five (No Sidebar)
  • Home Page Four
  • Home Page Three
  • Home Page Two
  • Home Tech2
  • Icons [No Sidebar]
  • Left Sidbear Page
  • Lynch Educational Consulting
  • My Account
  • My Speaking Page
  • Newsletter Sign Up Confirmation
  • Newsletter Unsubscription
  • Our Brands
  • Page Example
  • Privacy Policy
  • Protected Content
  • Register
  • Request a Product Review
  • Shop
  • Shortcodes Examples
  • Signup
  • Start Here
    • Governance
    • Careers
    • Contact Us
  • Terms and Conditions
  • The Edvocate
  • The Tech Edvocate Product Guide
  • Topics
  • Write For Us
  • Advertise

Main Menu

  • Start Here
    • Our Brands
    • Governance
      • Lynch Educational Consulting, LLC.
      • Dr. Lynch’s Personal Website
      • Careers
    • Write For Us
    • The Tech Edvocate Product Guide
    • Contact Us
    • Books
    • Edupedia
    • Post a Job
    • The Edvocate Podcast
    • Terms and Conditions
    • Privacy Policy
  • Topics
    • Assistive Technology
    • Child Development Tech
    • Early Childhood & K-12 EdTech
    • EdTech Futures
    • EdTech News
    • EdTech Policy & Reform
    • EdTech Startups & Businesses
    • Higher Education EdTech
    • Online Learning & eLearning
    • Parent & Family Tech
    • Personalized Learning
    • Product Reviews
  • Advertise
  • Tech Edvocate Awards
  • The Edvocate
  • Pedagogue
  • School Ratings

logo

The Tech Edvocate

  • Start Here
    • Our Brands
    • Governance
      • Lynch Educational Consulting, LLC.
      • Dr. Lynch’s Personal Website
        • My Speaking Page
      • Careers
    • Write For Us
    • The Tech Edvocate Product Guide
    • Contact Us
    • Books
    • Edupedia
    • Post a Job
    • The Edvocate Podcast
    • Terms and Conditions
    • Privacy Policy
  • Topics
    • Assistive Technology
    • Child Development Tech
    • Early Childhood & K-12 EdTech
    • EdTech Futures
    • EdTech News
    • EdTech Policy & Reform
    • EdTech Startups & Businesses
    • Higher Education EdTech
    • Online Learning & eLearning
    • Parent & Family Tech
    • Personalized Learning
    • Product Reviews
  • Advertise
  • Tech Edvocate Awards
  • The Edvocate
  • Pedagogue
  • School Ratings
  • US Battery as a Service Market Shifts Toward Fleet-Based Energy

  • The Startling Truth: Why Americans Distrust AI with Their Health

  • This Crucial Deadline for Banks Is Closer Than You Think

  • Baffling: CrowdStrike’s $500 Million AI Bet Reshapes Cybersecurity

  • This Crucial Autonomous Driving Rule Could Cost You Everything

  • Baffling: Microsoft AI CEO Demands Halt to Conscious AI Development

  • O seară în ritmul tău: atmosfera divertismentului de cazinou pe internet

  • Outrageous: AppLovin Hit With Lawsuit Over AI Claims — What Investors Need to Know

  • 9 Critical Ways AI Investment Fraud Is Quietly Draining Your Bank Account

  • Is the AI Bubble Bursting? OpenAI’s Funding Woes Revealed

Gamification
Home›Gamification›The Promising Future of the Game-Based Learning Market

The Promising Future of the Game-Based Learning Market

By Matthew Lynch
August 6, 2019
0
Spread the love

The advent and success of game-based learning have done away with the educational stigma that enjoyment and education exist on separate planes, only intersecting in short bursts in a seemingly accidental fashion. This groundbreaking methodology of teaching and learning is thriving as an industry, going from a $1.2 billion imprint on the global stage in 2011 to a hefty $2.5 billion in 2015. 

This growth rate is only compounding and accelerating over the past half-decade, with estimates that the game-based learning industry will have a staggering $17 billion overall market value by the time 2023 rolls around. In a world where mobile games are ubiquitous and console gaming remains a massive growth market around the world, it makes perfect fiscal and structural sense that educational companies are shifting their focus from traditional teaching methods to ones which use points, achievements, and popular game structures. 

Say Goodbye To Learning As We Knew It

The modern curriculum needs a massive update, considering that the snail’s pace of traditional teaching methods provides a stark contrast to the online environments which students populate for hours on end each day. 94% of young learners go online on a regular basis, assimilating information coming at them in rapid-fire form. The online world runs counter to tried-and-true teaching methods, eschewing the mundane nature of pen-and-paper recall for something much more tangible and ever-shifting.

Couple this with the fact that children play video games, mobile and otherwise, for an average of 15 hours per week, and the intersection between learners’ online presence and attraction to games of all sorts becomes extremely apparent. It’s no wonder that game-based learning is such a booming industry. It’s also no wonder that student preferences for learning systems with game-based interfaces are so prevalent that traditional learning systems, especially in the digital sector, are becoming nearly obsolete.

Social Gaming And The New Modern Student

Networked gaming sites and social gaming platforms are seeing a massive growth spike year to year, with as many as 120 million users joining some sort of social gaming platform every month. Whether it’s mobile games attached to a user’s contact lists, online gaming with players’ avatars interacting socially on a regular basis, or networked console gaming, social gaming is the here and now.

With this social gaming trend in mind, the educational sector is seeking to shift game-based learning from a single student mindset to activities that promote the same levels of teamwork and interaction as the most popular social gaming sensations on the market. By mimicking the interface of games which are already a huge part of learners’ everyday lives, educational companies have unlocked a new way of teaching that evolves with the student instead of trying to pull them back into an archaic way of learning and appropriating information.

It’s working. The game-based learning industry is raking in cash hand over fist. And as the education sector refines its approach and products to match its student consumers’ online gaming habits, there’s no reason why the booming industry can’t reach exponentially greater heights as the years go on.

Previous Article

How a Chatbot Can Help Your School ...

Next Article

How to Be a Better Web Searcher: ...

Matthew Lynch

Related articles More from author

  • Gamification

    Falling Down Is Fun in Downwell Plus on Apple Arcade

    February 1, 2024
    By Matthew Lynch
  • Gamification

    How to Download and Install Stardew Valley Mods

    June 6, 2023
    By Matthew Lynch
  • Gamification

    AAA Games vs. Indie Games: What Are the Differences?

    July 31, 2023
    By Matthew Lynch
  • Gamification

    How to Breed Flowers in Animal Crossing

    June 23, 2023
    By Matthew Lynch
  • Gamification

    The Original Nintendo Switch vs. Switch Lite vs. Switch (OLED): Which Is Best?

    June 23, 2023
    By Matthew Lynch
  • Gamification

    The Best Vertical Mice for Gamers

    June 23, 2023
    By Matthew Lynch

Search

Login & Registration

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Newsletter

Signup for The Tech Edvocate Newsletter and have the latest in EdTech news and opinion delivered to your email address!

About Us

Since technology is not going anywhere and does more good than harm, adapting is the best course of action. That is where The Tech Edvocate comes in. We plan to cover the PreK-12 and Higher Education EdTech sectors and provide our readers with the latest news and opinion on the subject. From time to time, I will invite other voices to weigh in on important issues in EdTech. We hope to provide a well-rounded, multi-faceted look at the past, present, the future of EdTech in the US and internationally.

We started this journey back in June 2016, and we plan to continue it for many more years to come. I hope that you will join us in this discussion of the past, present and future of EdTech and lend your own insight to the issues that are discussed.

Newsletter

Signup for The Tech Edvocate Newsletter and have the latest in EdTech news and opinion delivered to your email address!

Contact Us

The Tech Edvocate
910 Goddin Street
Richmond, VA 23231
(601) 630-5238
[email protected]

Copyright © 2026 Matthew Lynch. All rights reserved.