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Home›Gaming›The Philosophy of BioShock – Objectivism and Its Critique

The Philosophy of BioShock – Objectivism and Its Critique

By Matthew Lynch
December 4, 2024
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BioShock stands out not only for its gameplay and atmosphere but also for its deep philosophical underpinnings. At its core, the game serves as a critique of Objectivism, the philosophy developed by Ayn Rand, and explores the potential consequences of this ideology when taken to its extreme.

Objectivism, as espoused by Rand, emphasizes rational self-interest, individualism, and laissez-faire capitalism. It posits that the pursuit of one’s own happiness is the highest moral purpose of life, and that government intervention in personal and economic affairs is inherently destructive to human progress and happiness.

In BioShock, these ideas are personified in the character of Andrew Ryan, the founder of Rapture. Ryan’s vision for his underwater city closely mirrors the Objectivist ideal: a place free from government, religion, and other forms of societal control, where the individual is free to pursue their own interests without restriction.

Ryan’s famous speech at the beginning of the game encapsulates this philosophy: “Is a man not entitled to the sweat of his brow? ‘No!’ says the man in Washington, ‘It belongs to the poor.’ ‘No!’ says the man in the Vatican, ‘It belongs to God.’ ‘No!’ says the man in Moscow, ‘It belongs to everyone.’ I rejected those answers; instead, I chose something different. I chose the impossible. I chose… Rapture.”

However, as the player progresses through the game, they witness the catastrophic results of this philosophy taken to its logical conclusion. Without any form of regulation or social safety net, Rapture descends into chaos. The discovery of ADAM, which allows for genetic modification, exacerbates the situation, creating a society where the pursuit of personal power trumps all other considerations.

The game’s critique of Objectivism is multifaceted. It suggests that a society built purely on self-interest is unsustainable, as it fails to account for human nature and the need for cooperation and compassion. The lack of any regulatory body in Rapture leads to rampant exploitation, particularly evident in the creation of the Little Sisters.

Furthermore, BioShock explores the contradiction inherent in Ryan’s vision. While he claims to have created a society free from control, his need to maintain his vision leads him to become increasingly authoritarian, betraying his own principles. This is most clearly seen in his response to his rival, Frank Fontaine, where Ryan nationalizes Fontaine’s businesses – an action completely at odds with his free-market ideology.

The character of Frank Fontaine serves as a dark mirror to Ryan, showing how an completely unrestrained free market can lead to monopoly and corruption. Fontaine’s rise to power through exploitation and criminality represents the game’s critique of unfettered capitalism.

 

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