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How To
Home›How To›How to Play War (Card Game): 13 Steps

How to Play War (Card Game): 13 Steps

By Matthew Lynch
December 19, 2023
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1. Gather your players: War is ideally played with two players, but can accommodate more. Determine who will participate in the game.

2. Prepare the deck: Use a standard 52-card deck with no jokers. Make sure the deck is well-shuffled to ensure randomness during play.

3. Deal the cards: Each player should receive an equal amount of cards, face-down, until all cards have been dealt. In a two-player game, each player will have 26 cards.

4. Begin the game: The player to the left of the dealer goes first. Both players simultaneously turn over their top card and place it face-up on the playing surface.

5. Compare cards: The player with the highest-ranking card wins the round and takes both cards, placing them face-down at the bottom of their pile. The ranks are as follows (from highest to lowest): A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.

6. Continue playing rounds: Players continue taking turns flipping over their top card in this manner until one player runs out of cards or a tie occurs.

7. Resolve ties – Declare War: If both players flip over a card of the same rank in a round, War is declared! Each player places three more cards face-down on top of their current tied card.

8. Flip and compare again: After placing three face-down cards each in a row, both players flip another card face-up and compare these new cards just as before.

9. Claim victory in War: If a player’s new face-up card is higher than their opponent’s card, they win all of the cards involved in that War – both tied pairs and all six face-down cards – and add them to their pile.

10. Continuation of War: If a tie occurs again during War, repeat steps 7-9 until one player wins the entire set of cards from the tied rounds.

11. End of game: The game continues with normal rounds and Wars until one player has collected all 52 cards in their pile, or both players agree to end the game early.

12. Declare a winner: The player with the most cards at the end of the game is declared the winner.

13. Enjoy and strategize: War is a game of chance, and while there’s no real strategy involved in winning, players can develop their own methods and flair when playing. The unpredictable nature of War makes it a fun and engaging card game suitable for anyone looking for a little battle!

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Since technology is not going anywhere and does more good than harm, adapting is the best course of action. That is where The Tech Edvocate comes in. We plan to cover the PreK-12 and Higher Education EdTech sectors and provide our readers with the latest news and opinion on the subject. From time to time, I will invite other voices to weigh in on important issues in EdTech. We hope to provide a well-rounded, multi-faceted look at the past, present, the future of EdTech in the US and internationally.

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