Digital Age Classroom Projects
Classroom learning today has left the era of flipping through textbooks trying to be on the same page with the teacher, though not for every class lesson. Educators today are seizing the opportunities of digital devices and media to expand learning opportunities beyond pencil and paper homework. Also, assessment is not just a multiple-choice test.
Consider trying one of these projects:
Project-based learning: Virtually all students are familiar with digital devices and can operate them to some good extent, so why not deploy these for classroom projects to show mastery? Some projects could include:
- Film a tour with a narration of important places related to the core subject.
- Design a GIF that talks about a concept.
- With the help of an app, create a step-by-step video to describe a process.
- Film an instructional TV show with an app.
- Prepare a song set to original music for a learning objective.
Problem-finding: Students turn to intellectual and imaginative vision to find something missing. Then they use the information to work out a solution. Invite an inventor to the class to discuss how they know which problems need a solution.
Launch and Learn: Make use of your launch as a creative way to discuss nutrition and then have students inquire about changes they could make to improve their nutrition. It could cover multiple subjects as they use an app to track food choices, math as they calculate macros and fats, and physical education as they discover how exercise impacts weight and health.
Utilize experts: Students can learn a lot from experts in a field by visiting them during working hours or inviting them over into the classrooms for questions and answers.
Class information post: Students can make a weekly podcast or publish a digital newsletter to keep parents updated with the development of the class.
LinkedIn: Advice students to connect with people in their field of interest on this networking platform.
Create a school poll: Students can generate a digital poll for the generality of the school to raise their opinions on the various aspects that affect their learning.
Multimedia presentations consist of core standards, longer time frames, real-life applications, learner’s choices, and multimedia videos, slides, pictures, and clip art to relay what the students had learned via a digital presentation.
As you think whether using digital assessment, a few questions to address are:
- How can I convince students that this is an important material for their learning?
- How do I get them into the learning process and help them over the challenges they might face?
- Where do I find allies and experts to help make the process good?
Adjusting the more to the instructional use of digital media for classroom assessment through meaningful projects can be time-consuming. Still, it can yield outcomes that exceed traditional expectations. Giving the students the chance to test their ideas in a real-world setting with the backing of people can bring about true learning with experience.