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Gaming

Home›Category: "Gaming" (Page 15)
  • Gaming

    Resident Evil: Fixed Cameras to Over-the-Shoulder Action (1996-2005)

    By Matthew Lynch
    December 4, 2024
    Explore Resident Evil's gameplay evolution from 1996's fixed camera horror to 2005's revolutionary over-the-shoulder action. Discover how the series redefined s
    Read More
  • Gaming

    The Birth of Survival Horror – Resident Evil’s Origi

    By Matthew Lynch
    December 4, 2024
    Discover how Shinji Mikami and Capcom pioneered the survival horror genre with the iconic 1996 release of Resident Evil. Explore its inspirations, development,
    Read More
  • Gaming

    The Philosophy of BioShock – Objectivism and Its Critique

    By Matthew Lynch
    December 4, 2024
    Explore BioShock's critical examination of Ayn Rand's Objectivism. Discover how the game portrays the catastrophic consequences of unchecked individualism and r
    Read More
  • Gaming

    The Art of Atmosphere – BioShock’s Visual and Audio Design

    By Matthew Lynch
    December 4, 2024
    Dive into the haunting world of Rapture. Discover how BioShock's visual and audio design creates an immersive 1960s underwater dystopia, drawing players into it
    Read More
  • Gaming

    Plasmids and Tonics – BioShock’s Unique Gameplay Mechanics

    By Matthew Lynch
    December 4, 2024
    Dive into BioShock's unique gameplay! Discover how Plasmids grant superhuman abilities and Gene Tonics enhance your skills for strategic, thrilling combat.
    Read More
  • Gaming

    “Would You Kindly?” – The Narrative Brilliance of BioShock

    By Matthew Lynch
    December 4, 2024
    Explore the captivating narrative of BioShock and its revolutionary twist on player agency. Discover how "Would You Kindly?" redefined choice in video games.
    Read More
  • Gaming

    The Underwater Dystopia – Exploring the World of Rapture

    By Matthew Lynch
    December 4, 2024
    Dive into Rapture, BioShock's iconic art deco city. Discover how this supposed utopia devolved into a nightmarish dystopia, driven by ADAM and Objectivism's fla
    Read More
  • Gaming

    The Metroidvania Genre – How Metroid Shaped Gaming

    By Matthew Lynch
    December 4, 2024
    Explore the origins and lasting impact of the Metroidvania genre, born from Metroid's innovative non-linear exploration and ability-based progression. Discover
    Read More
  • Gaming

    Samus Aran – The Woman Behind the Suit

    By Matthew Lynch
    December 4, 2024
    Explore the origins, evolution, and lasting impact of Samus Aran, Nintendo's groundbreaking Metroid protagonist. Discover how she redefined female heroes in gam
    Read More
  • Gaming

    The Birth of a Legend – The Original Metroid

    By Matthew Lynch
    December 4, 2024
    Explore the creation and impact of the original 1986 Metroid game. Discover how Nintendo's innovative title defined a genre and introduced an iconic character.
    Read More
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About Us

Since technology is not going anywhere and does more good than harm, adapting is the best course of action. That is where The Tech Edvocate comes in. We plan to cover the PreK-12 and Higher Education EdTech sectors and provide our readers with the latest news and opinion on the subject. From time to time, I will invite other voices to weigh in on important issues in EdTech. We hope to provide a well-rounded, multi-faceted look at the past, present, the future of EdTech in the US and internationally.

We started this journey back in June 2016, and we plan to continue it for many more years to come. I hope that you will join us in this discussion of the past, present and future of EdTech and lend your own insight to the issues that are discussed.

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