The Tech Edvocate

Top Menu

  • Advertisement
  • Apps
  • Home Page
  • Home Page Five (No Sidebar)
  • Home Page Four
  • Home Page Three
  • Home Page Two
  • Home Tech2
  • Icons [No Sidebar]
  • Left Sidbear Page
  • Lynch Educational Consulting
  • My Account
  • My Speaking Page
  • Newsletter Sign Up Confirmation
  • Newsletter Unsubscription
  • Our Brands
  • Page Example
  • Privacy Policy
  • Protected Content
  • Register
  • Request a Product Review
  • Shop
  • Shortcodes Examples
  • Signup
  • Start Here
    • Governance
    • Careers
    • Contact Us
  • Terms and Conditions
  • The Edvocate
  • The Tech Edvocate Product Guide
  • Topics
  • Write For Us
  • Advertise

Main Menu

  • Start Here
    • Our Brands
    • Governance
      • Lynch Educational Consulting, LLC.
      • Dr. Lynch’s Personal Website
      • Careers
    • Write For Us
    • The Tech Edvocate Product Guide
    • Contact Us
    • Books
    • Edupedia
    • Post a Job
    • The Edvocate Podcast
    • Terms and Conditions
    • Privacy Policy
  • Topics
    • Assistive Technology
    • Child Development Tech
    • Early Childhood & K-12 EdTech
    • EdTech Futures
    • EdTech News
    • EdTech Policy & Reform
    • EdTech Startups & Businesses
    • Higher Education EdTech
    • Online Learning & eLearning
    • Parent & Family Tech
    • Personalized Learning
    • Product Reviews
  • Advertise
  • Tech Edvocate Awards
  • The Edvocate
  • Pedagogue
  • School Ratings

logo

The Tech Edvocate

  • Start Here
    • Our Brands
    • Governance
      • Lynch Educational Consulting, LLC.
      • Dr. Lynch’s Personal Website
        • My Speaking Page
      • Careers
    • Write For Us
    • The Tech Edvocate Product Guide
    • Contact Us
    • Books
    • Edupedia
    • Post a Job
    • The Edvocate Podcast
    • Terms and Conditions
    • Privacy Policy
  • Topics
    • Assistive Technology
    • Child Development Tech
    • Early Childhood & K-12 EdTech
    • EdTech Futures
    • EdTech News
    • EdTech Policy & Reform
    • EdTech Startups & Businesses
    • Higher Education EdTech
    • Online Learning & eLearning
    • Parent & Family Tech
    • Personalized Learning
    • Product Reviews
  • Advertise
  • Tech Edvocate Awards
  • The Edvocate
  • Pedagogue
  • School Ratings
  • A Visitor’s Guide to Fresno (CA), United States

  • A Visitors Guide to New Orleans (LA), United States

  • A Visitors Guide to Sacramento (CA), United States

  • A Visitors Guide to Lyon, France

  • JisuLife Ultra2 Portable Fan: A Powerful Multi-Function Cooling Solution

  • A Visitors Guide to Viña del Mar, Chile

  • A Visitors Guide to Århus, Denmark

  • A Visitors Guide to Bakersfield (CA), United States

  • A Visitors Guide to Aurora (CO), United States

  • A Visitor’s Guide to Toledo (OH), United States

Gamification
Home›Gamification›Best Practices for Gamification in Schools

Best Practices for Gamification in Schools

By Matthew Lynch
March 17, 2018
0
Spread the love

In education, “gamification” refers to using elements of game play (such as rules, competition, and point scoring) as a teaching tool that increases student engagement and motivation.

Gamification can include badges, leaderboards, and any type of educational competition or game. While the concept of gamification isn’t new, the digital tools available to today’s teachers make gamification more innovative and engaging than ever before.

Research indicates that gamification helps students develop more positive attitudes toward learning, increases cognitive and social growth, improves attention spans, and more.

To ensure your students benefit as much as possible from gamification, try following these best practices for gamification in schools.

Consider Students’ Needs and Learning Objectives

As you introduce gamification in your classroom, think about the specific needs of your students. How do they like to learn? What are their interests? What is their learning level?

Try to choose games and elements of game play that you think will appeal to your students. Additionally, be sure that games are not too easy or too difficult for your students. If games are too easy, students will likely get bored. If they’re too hard, students may feel discouraged and give up.

You should also consider learning objectives. What do you want students to learn? How will these games or game elements help them reach this goal? Avoid gamification for the sake of gamification, and be sure you’re using it to further your students’ learning.

Encourage Social Connection

Students become more engaged in gamification when it involves social connection, so try to incorporate interaction between your students.

For instance, students can form teams and compete against one another, or they can compete with other class periods or even other schools. As students collaborate to solve problems and earn points, they’ll become increasingly invested in what they’re learning.

Research also shows that social connection enhances both learning and achievement.

Change the “Language” of Your Classroom

Here’s a super simple way to gamify your classroom:

Change up the “language” you use to describe assignments and activities.

For instance, refer to completing assignments as “embarking on a quest,” or label student groups “guilds” or “leagues” that collaborate to complete these quests. You can also have students earn “XP” instead of points, with a certain number of XP correlating to a particular grade.

Consider making content-specific language changes as well. For example, a world history class might have “teams of explorers” explore (research) a specific country and report their findings to the class.

This simple method is also a gamification best practice because it creates an engaging classroom culture where students enjoy learning and ultimately thrive.

Provide Rewards and Progress Indicators

Numeric grades aren’t particularly engaging for students and may be intimidating, but seeing their name on a leaderboard or earning a digital badge is rewarding and fun. Plus, it gives students an idea of how well they’re progressing toward mastery of a skill.

You may wish to add incentives by allowing students to earn quarterly rewards for a certain amount of XP, a certain ranking on the leaderboard, or a set number of digital badges. These rewards could include homework passes, extra credit, participating in fun activities, or being allowed to opt out of a quiz or test (since mastery has already been proven).

Rewards and progress indicators keep students motivated, provide a sense of accomplishment, build confidence, and encourage students to take ownership of the learning process.

Give Opportunities to Reflect

Remember that educational gamification shouldn’t be solely for the sake of fun. After the fun is over, help students process what they’ve learned by giving them opportunities to reflect.

Ask questions like:

  • What did you learn from this experience?
  • What did you do well?
  • What could you do better in the future?
  • How will you use what you’ve learned today?

Conclusion

Done effectively, gamification can enhance the learning experience for your students. They’ll be more engaged and motivated, and they’ll ultimately achieve more as a result.

By following the tips we’ve provided, you and your students will make the most out of gamification!

Previous Article

Why College Professors Still Struggle with Edtech

Next Article

So You Want to Become a Google ...

Matthew Lynch

Related articles More from author

  • Gamification

    Xbox Game Pass Ultimate Adding Persona 3 Reload and More Soon

    February 1, 2024
    By Matthew Lynch
  • Gamification

    Cheapest 120Hz TVs for Gaming

    June 22, 2023
    By Matthew Lynch
  • Gamification

    Everything You Need to Know About Discord Badges

    June 22, 2023
    By Matthew Lynch
  • Gamification

    How to Fix Call of Duty: Modern Warfare II Crashing on PC, Xbox, and PlayStation

    June 23, 2023
    By Matthew Lynch
  • Gamification

    Playing Literati or Scrabble Online

    June 14, 2023
    By Matthew Lynch
  • Gamification

    Why Is There No Xbox VR?

    June 21, 2023
    By Matthew Lynch

Search

Login & Registration

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Newsletter

Signup for The Tech Edvocate Newsletter and have the latest in EdTech news and opinion delivered to your email address!

About Us

Since technology is not going anywhere and does more good than harm, adapting is the best course of action. That is where The Tech Edvocate comes in. We plan to cover the PreK-12 and Higher Education EdTech sectors and provide our readers with the latest news and opinion on the subject. From time to time, I will invite other voices to weigh in on important issues in EdTech. We hope to provide a well-rounded, multi-faceted look at the past, present, the future of EdTech in the US and internationally.

We started this journey back in June 2016, and we plan to continue it for many more years to come. I hope that you will join us in this discussion of the past, present and future of EdTech and lend your own insight to the issues that are discussed.

Newsletter

Signup for The Tech Edvocate Newsletter and have the latest in EdTech news and opinion delivered to your email address!

Contact Us

The Tech Edvocate
910 Goddin Street
Richmond, VA 23231
(601) 630-5238
[email protected]

Copyright © 2025 Matthew Lynch. All rights reserved.