The Tech Edvocate

Top Menu

  • Advertisement
  • Apps
  • Home Page
  • Home Page Five (No Sidebar)
  • Home Page Four
  • Home Page Three
  • Home Page Two
  • Home Tech2
  • Icons [No Sidebar]
  • Left Sidbear Page
  • Lynch Educational Consulting
  • My Account
  • My Speaking Page
  • Newsletter Sign Up Confirmation
  • Newsletter Unsubscription
  • Our Brands
  • Page Example
  • Privacy Policy
  • Protected Content
  • Register
  • Request a Product Review
  • Shop
  • Shortcodes Examples
  • Signup
  • Start Here
    • Governance
    • Careers
    • Contact Us
  • Terms and Conditions
  • The Edvocate
  • The Tech Edvocate Product Guide
  • Topics
  • Write For Us
  • Advertise

Main Menu

  • Start Here
    • Our Brands
    • Governance
      • Lynch Educational Consulting, LLC.
      • Dr. Lynch’s Personal Website
      • Careers
    • Write For Us
    • The Tech Edvocate Product Guide
    • Contact Us
    • Books
    • Edupedia
    • Post a Job
    • The Edvocate Podcast
    • Terms and Conditions
    • Privacy Policy
  • Topics
    • Assistive Technology
    • Child Development Tech
    • Early Childhood & K-12 EdTech
    • EdTech Futures
    • EdTech News
    • EdTech Policy & Reform
    • EdTech Startups & Businesses
    • Higher Education EdTech
    • Online Learning & eLearning
    • Parent & Family Tech
    • Personalized Learning
    • Product Reviews
  • Advertise
  • Tech Edvocate Awards
  • The Edvocate
  • Pedagogue
  • School Ratings

logo

The Tech Edvocate

  • Start Here
    • Our Brands
    • Governance
      • Lynch Educational Consulting, LLC.
      • Dr. Lynch’s Personal Website
        • My Speaking Page
      • Careers
    • Write For Us
    • The Tech Edvocate Product Guide
    • Contact Us
    • Books
    • Edupedia
    • Post a Job
    • The Edvocate Podcast
    • Terms and Conditions
    • Privacy Policy
  • Topics
    • Assistive Technology
    • Child Development Tech
    • Early Childhood & K-12 EdTech
    • EdTech Futures
    • EdTech News
    • EdTech Policy & Reform
    • EdTech Startups & Businesses
    • Higher Education EdTech
    • Online Learning & eLearning
    • Parent & Family Tech
    • Personalized Learning
    • Product Reviews
  • Advertise
  • Tech Edvocate Awards
  • The Edvocate
  • Pedagogue
  • School Ratings
  • 2.3 Million Ricky Joy Sour Crush Candies Recalled: This One Detail Is a Parent’s Nightmare

  • The Staggering Startup Valuation Reset: Why Unicorns Are Vanishing

  • The Glaring Contradiction: Why Big Tech Is Shedding 128,536 Jobs While Investing Billions in AI

  • Insomniac’s Bold Move: The Truth Behind Marvel’s Wolverine Sabretooth ‘Romance’ That Stunned Fans

  • Explosive: ESIC Ban Juan Angulo For Life — The Unseen Crisis Gripping Dota 2

  • This Crucial New Bill Could Finally Fix Student Loan Forgiveness for Millions

  • Massive School Bans on AI: Are We Sacrificing Progress for Protection?

  • Autonomous AI Breaches: Anthropic Confirms Four Attacks and Weaponized Bots

  • Jaw-Dropping Footage: This Waymo Collision Has Everyone Talking

  • Hyundai’s Game-Changing EV Battery Technology: Why It Matters For Your Next Car

EdTech NewsHigher Education EdTech
Home›EdTech News›Shifting the field of view: science stories in virtual reality

Shifting the field of view: science stories in virtual reality

By Matthew Lynch
July 5, 2016
0
Spread the love

This article was written by Kate Patterson

Since first donning a Virtual Reality (VR) headset only eight months ago, my personal relationship with this technology has progressed at lightning speed, way past the awkward getting-to-know-you phase.

VR in action. Photo by @andylilja Andrew Lilja

In the broad scheme of things, I probably could be described as an early adopter of the technology and a VR content producer, rather than a mere passive consumer (although, one could argue that ‘passive’ and ‘VR’ shouldn’t be used in the same sentence).

I find being in this position exciting, yet, highly unlikely. I’m not a gamer and I’m sadly a complete movie inexperient. I think I spent most of my youth barefoot in the dirt rather than being immersed by screen-based storytelling. It’s ironic I guess, given that screen based science storytelling is my adult passion and profession.

‘COLOSSE’ was my first VR adventure, a real-time virtual reality storytelling experience, with a stylised, character-focused visual language. I spent a mere two minutes inside the beautiful, simple animated world but it was inexplicably transformative.

I won’t even try to explain how amazing it is inside a well-designed virtual story – there are no words that can describe the power of the immersive experience. VR is something you have to actually try in order to understand. Despite the simplified visual language and restricted colour palate, COLOSSE manages to physically and cognitively transport the viewer into a world that, thanks to VR technology is unbelievably believable.

Image from Colosse

VR technology has come a long way since the motion-sickness inducing early days. Gaming enthusiasts, developers and film studios have embraced the recent release of the fist consumer-ready VR headgear and the buzz has been huge. VR offers a truly immersive experience and promises to transform how we play, interact and learn but exactly how this will evolve is uncertain.

I am particularly interested in how VR can be utilised for education and awareness in medicine and science, beyond its superficial appeal as a mere gimmick. (Secretly, I believe science and medicine could lean on gimmicks more, serving as an ice breaker and communication platform… but that’s a story for another time).

Mark Zuckerberg / Facebook

In previous work, I created animated biomedical stories about cancer and epigenetics, the focus of research carried out at the Garvan Institute of Medical Research. The animations show how biological molecules behave inside our cells, and how things can go wrong in disease.

As the biomedical scientist-artist in this context, I present a visual ‘review’ of a science story. In my head I can see the scenes in three dimensions, then the animation software and editing process allows me to convert this for two dimensional viewing on a screen – providing a ‘window’ into the molecular world. One of the most common things people ask is how they can get beyond the field of view. People don’t just want to look through the window, they want to jump through the window.

With VR, I can make that happen. The question is, do I want to? what would this achieve?

Could VR facilitate embodied cognition, linking our thoughts to our physical experience? Pedagogical approaches that tie experience to thinking have been shown to enhance learning in a number of contexts, dating back to experiential learning theories of John Dewey (1938).
Students of anatomy can now progress beyond looking at an illustration within a text book and interact with anatomical structures in 3D.

A rendering of DNA.

VR and education has also featured in the TED and TEDx speaker series over the past 12 months. Michael Bodekaer, founder of Labster which teaches life sciences through gamified education talks about immersive 3D virtual worlds and laboratories. Alex Faaborg, of Google Cardboard talks about how VR is providing incredible opportunities for the future of art, journalism, and education.

Working at the frontiers of interactive technology, Chris Milk stretches virtual reality into a new canvas for storytelling. You will notice that this last example does not have a strong focus on education, but I can’t help but imagine how science storytelling will be transformed by VR and then how those stories will influence education.

My challenge is to tell science stories about epigenetics, a topic that is complex, dynamic and extremely abstract to most people. Epigenetic structures and events are essentially invisible, smaller than the wavelength of light. Yet, epigenetic mechanisms are incredibly important. They underpin our health, tie us to our ancestors and commonly go haywire in disease.

Communicating this in a visually engaging, informative way can be hard, but biomedical animation has been able to bridge the gap for many through scientifically accurate, beautiful animations that can be awe inspiring. But, imagine being able to go past the field of view, through the window and be physically inside the cell.

Some early projects that have explored this include Molecule VR, one of many educational tools developed by Unimersiv that aims to support and integrate classic teaching and learning methods.

This 360 degree video demonstration from Nucleus Medical Media looks amazing even on a mobile device. Scientific communication studio Random 42 have also produced an incredible VR experience that uses signal transduction pathway to transport the viewer into the cell (starting at approximately 45s).

Random42’s VR 360 showreel is spectacular.

This is surely just the start of science visualisation in VR, but will immersive experiences actually translate to better understanding? What science stories are the most suitable for telling in VR? How do we overcome the technical limitations that still exist?

As a practitioner and visual communication researcher, while I love viewing science content in VR, it is the research questions and challenges that I find the most exciting.

The Conversation

Kate Patterson, Visual Science Communicator, Garvan Institute of Medical Research and Lab Research Fellow, 3D Visualisation and Aesthetics Lab UNSW Art and Design, UNSW Australia

This article was originally published on The Conversation. Read the original article.

TagsEdtechedtechchatelearningSTEAMSTEM
Previous Article

Social media and video games in classrooms ...

Next Article

Can ed-tech inequality be solved by roving ...

Matthew Lynch

Related articles More from author

  • EdTech FuturesHigher Education EdTech

    Robotics, the Next Big Thing in Higher Education?

    March 23, 2017
    By Matthew Lynch
  • Early Childhood & K-12 EdTechHigher Education EdTech

    Making Blended Learning Work in Your Classroom

    November 21, 2017
    By Matthew Lynch
  • Higher Education EdTechOnline Learning & eLearningUncategorized

    Diverse Conversations: An Online Course to Recruit Online Learners

    June 22, 2016
    By Matthew Lynch
  • EdTech & Innovation

    Ten Apps to Help Students Develop Writing Skills

    April 23, 2017
    By Matthew Lynch
  • Best of the Best ListsEarly Childhood & K-12 EdTechHigher Education EdTech

    The Tech Edvocate’s List of 99 Curriculum and Instruction Apps, Tools and Resources

    July 15, 2017
    By Matthew Lynch
  • Early Childhood & K-12 EdTech

    How teachers can use edtech to boost engagement

    June 20, 2016
    By Matthew Lynch

Search

Login & Registration

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Newsletter

Signup for The Tech Edvocate Newsletter and have the latest in EdTech news and opinion delivered to your email address!

About Us

Since technology is not going anywhere and does more good than harm, adapting is the best course of action. That is where The Tech Edvocate comes in. We plan to cover the PreK-12 and Higher Education EdTech sectors and provide our readers with the latest news and opinion on the subject. From time to time, I will invite other voices to weigh in on important issues in EdTech. We hope to provide a well-rounded, multi-faceted look at the past, present, the future of EdTech in the US and internationally.

We started this journey back in June 2016, and we plan to continue it for many more years to come. I hope that you will join us in this discussion of the past, present and future of EdTech and lend your own insight to the issues that are discussed.

Newsletter

Signup for The Tech Edvocate Newsletter and have the latest in EdTech news and opinion delivered to your email address!

Contact Us

The Tech Edvocate
910 Goddin Street
Richmond, VA 23231
(601) 630-5238
[email protected]

Copyright © 2026 Matthew Lynch. All rights reserved.