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Gamification
Home›Gamification›What Is the Zombies, Run! App and How Does It Make Running Fun?

What Is the Zombies, Run! App and How Does It Make Running Fun?

By Matthew Lynch
June 22, 2023
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Zombies, Run! is a revolutionary smartphone app that makes running fun by turning it into a thrilling post-apocalyptic adventure. Developed by Six to Start in 2012, the app has since garnered over 5 million downloads and numerous accolades for its unique approach to gamifying a mundane activity like running.

At its core, Zombies, Run! is a running app that tracks your distance, pace, time, and calories burned. However, what sets it apart from other running apps is its immersive storytelling and gameplay element. In the app, you are Runner 5, one of the few surviving humans in a world overrun by zombies. As you run, you listen to a gripping audio narrative that unfolds in real-time, urging you to outrun the zombies and carry out missions to help rebuild civilization.

The app’s storyline is crafted to motivate and entertain runners, with each episode featuring new twists and turns. The gamification aspect comes into play through the app’s various missions and challenges- timed runs, speed intervals, and supply runs- which require you to speed up or slow down, sprint, or change directions. There are even virtual rewards such as supplies and materials that you can collect for your base camp and outfit upgrades for your character.

What truly makes Zombies, Run! stand out is its ability to make running an immersive, exciting experience that motivates users to get off the couch and hit the road. The app adds an element of fun and adventure to running, making it less of a chore and more of a thrilling pursuit. Instead of just racking up miles or calories, you become part of a larger narrative, something that is bigger than yourself.

Moreover, Zombies, Run! also creates a sense of community among its users. Runners can share their progress, adventures, and achievements with other app users worldwide, fostering a sense of accountability and friendly competition. There are also regular challenges and events organized by Six to Start to keep users engaged and motivated, further adding to the sense of community and camaraderie.

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Since technology is not going anywhere and does more good than harm, adapting is the best course of action. That is where The Tech Edvocate comes in. We plan to cover the PreK-12 and Higher Education EdTech sectors and provide our readers with the latest news and opinion on the subject. From time to time, I will invite other voices to weigh in on important issues in EdTech. We hope to provide a well-rounded, multi-faceted look at the past, present, the future of EdTech in the US and internationally.

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