Product Review of Timez Attack
Timez Attack is a third-person adventure game that takes place in a fantasy dungeon setting, the Dungeon of Ignoruntz. The player — a green humanoid creature — explores the dungeons and battles creatures ranging from ogres to dinosaurs to robots. Instead of traditional hack-and-slash gameplay, players progress using their knowledge of multiplication tables. Students encounter multiplication problems on their journey and learn how to solve them via repeated addition. They collect numbered objects in the environment and add them together to determine the product of the current problem. To progress levels, learners “fight” a monster at the end of each level who drills them on the multiplication tables they just learned. Encounters are timed, and if learners don’t answer quickly enough, or correctly, they are punished with cartoon violence. Timez Attack is a good enough educational multiplication game that ramps fairly well and assesses each student’s abilities in math, but, at its core, it’s just a step above flashcard practice.
It’s a relatively self-contained experience that can be used to introduce and reinforce basic multiplication skills. For educators who regularly rely on worksheet or flashcard-based multiplication study, Timez Attack would work well as a way to shake up the routine and make learning more engaging. Teachers, of course, will want to offer supplementary review as well as some lecture and discussion about what repeated addition is.
As long as educators understand what it is — multiplication tables practice — it should satisfy. The visual, in-world repeated addition and speed challenges encourage quick and accurate recall, and are most likely going to grab learners‘ attention more than traditional approaches. The challenges also help learners understand what multiplication is and get good practice using repeated addition and memorizing multiplication tables. The problem is that there just isn’t much variety or depth to the game. It’s the same thing over and over, and for struggling learners, things can get especially repetitive since the game focuses on previously incorrect answers. Depending on whether learners respond well to the time limits, they may be motivated or demotivated.
Overall User Consensus About the App
Kids explore a 3-D world, but the activities are repetitive, revealing that this is less of an adventure game and more a reworking of flashcards.
Curriculum and Instruction
Kids gain ample practice with multiplication tables with solid reinforcement and a gradual ramping up of the challenge. However, the game relies completely on drill-style instruction.
Without responsive feedback or the ability to save their scores, kids may have a hard time figuring out how to fill in their gaps. There’s some negative reinforcement when kids get wrong answers.