How to Make a Wine Glass in Blender

Blender is a powerful and versatile 3D software tool used by professionals and hobbyists alike for creating realistic 3D models. In this tutorial, we will walk you through the process of creating a wine glass using Blender step by step.
Step 1: Set Up the Workspace
1. Launch Blender and delete the default cube by selecting it and pressing the ‘X’ key.
2. Switch to Cycles Render for better materials and lighting.
3. In the viewport shading options, select ‘Matcap’ for better visualization.
Step 2: Create the Base
1. Press ‘Shift + A’ and add a circle with 16 vertices.
2. Press ‘Tab’ to enter Edit mode, then press ‘E’ to extrude the circle upwards.
3. Scale down (‘S’) the extruded vertices to create a cone shape.
4. Extrude (‘E’) and scale (‘S’) the tip of the cone to create the base’s top surface.
Step 3: Create the Stem
1. Select the top ring of vertices on your base and extrude them upwards again (‘E’).
2. Scale down (‘S’) the new ring of vertices to create a thinner cylinder for the stem.
3. Adjust stem’s height by moving it along (G) the Z-axis.
Step 4: Create the Bowl
1. Extrude (‘E’) the top ring of vertices on your stem upwards once more.
2. To create a smooth initial curve, use ‘Ctrl + B’ on these vertices and adjust as needed.
3. Continue extruding (‘E’) and scaling (‘S’) up while adjusting angles in small increments, following your desired wine glass bowl shape.
Optional Tip: Turn on Proportional Editing (Shortcut ‘O’) for smoother results.
Step 5: Closing Top Edge
1. Once satisfied with your bowl shape, select the top edge loop and press ‘Alt + M’ to merge its vertices at the center.
2. Press ‘F’ to fill in the closing face of the wine glass’s top.
Step 6: Add Modifiers
1. In Object mode, apply a Subdivision Surface modifier at level 2 or 3 for a smoother appearance.
2. Apply shade smooth to eliminate any visible polygon edges.
Step 7: Create and Apply Material
1. Using Node Editor, create a new material for your wine glass.
2. Combine Glass BSDF and Transparent BSDF shaders, using a mix shader node, and tweak settings to achieve desired appearance.
3. Apply the material to your wine glass model.
Now that you have successfully modeled your wine glass in Blender, you can proceed with placing it within your scene, adding lighting, and rendering out an image of your creation.
Remember, practice makes perfect – as you refine these techniques over time, you will become increasingly proficient in Blender and able to create more complex models. Happy blending!